How to add an image without using assets in flutter

This Article is posted by abbas.devcode at 3/28/2020 11:37:35 AM



In this tutorial, we are going to have a look at adding or displaying an image from stored on the device without adding it to assets.
For this purpose, we are going to make use of the file_picker package. 
Let's have a look at the tiny illustration of how it looks before writing the code.
STEPS TO FOLLOW:
1. Add the package dependency to your pubspec.yaml file as follows
dependencies:
  flutter:
    sdk: flutter
  file_picker: ^1.5.0+2
2. Use the following code inside your main.dart file.
import 'dart:io';

import 'package:file_picker/file_picker.dart';
import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Image Picker Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Image Picker Demo'),
      debugShowCheckedModeBanner: false,
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  File imageFile;

  _loadImage() async {
    File file = await FilePicker.getFile();
    setState(() {
      imageFile = file;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            Container(
                height: 250,
                width: 320,
                decoration: BoxDecoration(
                  border: Border.all(
                    width: 1,
                  ),
                ),
                margin: EdgeInsets.all(16.0),
                child: imageFile == null
                    ? Center(
                        child: Text(
                          'Click the Floating Action Button to Add Image',
                          textAlign: TextAlign.center,
                        ),
                      )
                    : Image.file(
                        imageFile,
                        fit: BoxFit.contain,
                      ))
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _loadImage,
        tooltip: 'Load Image',
        child: Icon(Icons.add),
      ),
    );
  }
}
Quick Overview: 
  • FilePicker package offers an asynchronous method getFile() which returns the file selected from the local storage.
  • You can also restrict the files loaded on the basis of file types and file extensions by providing them as arguments inside the getFile() method.
  • It also offers other methods such as getFilePath() which returns the path of the file stored locally.
  • Alongside, it also has methods to select multiple files at once namely getMultiFile() and getMultipleFilePath().
If you have any questions, do ask them in the comments section. 
Keep Fluttering :)

Tags: adding file without using assets from local storage








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